He’s also stated that players will control their character from a third-person perspective, which contrasts with Resident Evil’s recent change to first-person in Resident Evil: Biohazard and Resident Evil Village. So far, Toyama has said that Slitterhead will be a horror action-adventure game, hopefully releasing in 2023. As of now, Toyama’s involvement is Slitterhead’s only connection to Silent Hill, but it’s certainly a dramatic return to the spotlight for Toyama and the new Bokeh Game Studios team. The trailer even opened with text mentioning its creator’s relationship to his former franchise, presumably in an effort to excite fans of the dormant Silent Hill with the thought of new secrets and mysteries to explore. Then, Slitterhead was officially announced at The Game Awards 2021, showing that Toyama had indeed returned to the survival horror genre. For full disclosure, he was previously a colleague of Keiichiro Toyama at SIE Japan Studio. For more from Toyama, check out why he believes remaking Silent Hill is a more difficult task than remaking Resident Evil.ĭaniel Robson is Chief Editor at IGN Japan. So, there you have it – mark your calendars for 2023, preferably in blood, as Slitterhead lurches terrifyingly towards completion. We’ll be committed to production until at least the end of 2022, but we will keep our fans informed with updates as development progresses.” “We are currently preparing to complete the verification of the prototype’s core concept, and then we will increase the size of the team and start full-scale production. It sounds as though the release will be a way off. He said that the platforms are still undecided, but that Bokeh Game Studios hopes to “reach as many players as possible while maintaining the essence of the game”. No release date or platforms have yet been announced for Slitterhead, but Toyama did give us a couple of hints. Although it is a horror game, we aim to make a game that is entertaining on a wide range of levels, with a story filled with mystery and new types of action gameplay.” That said, we are not only focusing on the gore itself we intend to portray horror in a way that deepens the sense of immersion for the player. Speaking to the kind of horror expression we can expect, Toyama said, “The game will explore life and death and the process of decay throughout everyday life, so inevitably some of the developments and visuals will be quite shocking. The creatures are named Yakushi, a kind of monster that have their roots in classical theater.” “This will form a major pillar of the adventure and the story. “The game will have you battling mysterious creatures that can mimic humans, but how can you smoke them out to make them reveal themselves?” posed Toyama. In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures, lending a level of body horror and gore. The game will explore an original setting that blends the nostalgic sights of that city with pure fiction.” “Those who are familiar will probably have guessed from the trailer that the city is inspired by 1980s and ’90s Hong Kong,” said Toyama. The trailer shows that the game is set in an unspecified Asian city filled with shabby high-rises and storefronts with signs in Chinese, which Toyama told us is actually a fictional location. Toyama also shed a little new light on the game’s setting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |